"If we were Gods, able to make worlds and unmake 'em as we list, what world would we have?"

Tuesday, July 19, 2011

Scans of current Dwarf-Land map

I've added settlements and castles. The western half of the map is where the initial action is, so to speak, so it's a bit more "populated" at this point than the eastern half. I still have work to do, including adding more features and naming/lettering the features that I've already got.

Below are an overview photo of the map in its entirety, a detail photo of the Dwarf-Town and Castle Blitzendrang area, and scanned images of parts of the western half of the current map. Click the scans to see larger versions.

I don't yet have any idea how useful the hex numbers will prove with even a first-generation photocopy, much less second-generation and later. Sorry. I'll endeavor to provide "directions" other than hex numbers in the text.

(Please keep in mind that this is just a fun project intended more as an example of how I do things than as a finished setting I actually expect anyone to run.)

7 comments:

  1. That is a very cool handful of maps, thanks for sharing.

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  2. Now I am starting to get a Divine Right/Minaria vibe from your inking.

    That's a compliment.

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  3. The Moldwarp dude is a pixie with clogs, yes? Sweet.

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  4. Now I am starting to get a Divine Right/Minaria vibe from your inking.

    That's indeed a compliment! The Minaria map still stands out to me as one of the best mostly-unsung maps ever, and I loved the old "Minarian Legends" installments in The Dragon.

    The Moldwarp dude is a pixie with clogs, yes? Sweet.

    Haha, yeah, that's supposed to be one of the Evil Pixies in service to Count Weedgallow the Elvish Vampire. I forgot to draw in the little barrow entrance, which I've now done on the actual map.

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  5. "Darkdurdle"... Another splendid name...

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  6. Very well done! I love the style and the feel that map evokes.

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  7. looking very nice, keep up the good work :)

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